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+\chapter{Exhibit of a Working Model of a Perception-Dissociator}
+
+\section{\textsc{Statement of Objectives}}
+
+To construct a model of a machine a thousand years before the machine
+itself is technologically feasible---to model a technological breakthrough a
+thousand years before it occurs
+
+\begin{sysrules}
+(Analogies: constructing a model of an atomic power plant in ancient
+Rome; chess-playing-machine hoaxes of 19th-century Europe as
+models of computers; Soviet Cosmos Hall at Expo 67 as model
+of anti-gravity machine)
+
+To construct the model almost entirely from the visitors coming to see it, so
+that each visitor regards the others as the model!
+
+What the hypothetical perception-dissociator will do that is not
+possible now:
+\end{sysrules}
+
+\begin{itemize}
+\item Physically alter the world (relative to you): sound disappears; sights and
+touches are dissociated; other people unconsciously signal you.
+
+\item Physically, "psychoelectronically" induce conditioned reflexes in your
+nervous system. Physically break ddwn your sense of time.
+\end{itemize}
+
+{ \centering
+ \large
+ [\textsc{Invitation}] \par}
+
+{ \centering
+Because of your interest in technology and science, you are invited to visit \\
+ \textsc{Exhibit of a Working Model of a} \\
+ \textsc{Perception-Dissociator} \\
+Sponsored by (legitimate sponsor) Open continuously from (date) \\
+to (date) At (lunar colony or space station) \par
+ }
+
+"The perception-dissociator is a machine which is the product of a
+technology far superior to that of humans. With it, a conscious organism can
+drastically transform its psychophysical relation to objects and to other
+conscious organisms\ldots The exhibit spotlights the technical interest of the
+perception-dissociator, giving the visitor a working model of the machine
+which he can use to 'transform' himself." ---from the Guidebook
+
+It isn't possible for this exhibit to be open or public, because of the nature of
+the model. You have been invited in the belief that you will be a cooperative
+visitor. Come alone. Don't discuss the exhibit at all before you see it; and
+don't discuss it afterwards except with other ex-visitors. Come prepared to
+spend several hours without a break. There will be absolutely no risk or
+danger to you if you follow instructions.
+
+\section*{\textsc{To the Director}}
+
+Exhibit requires two adjacent rooms, on moon or other low-gravity
+location, so that humans can easily jump over each other and fall without
+being hurt. First room, the anteroom, has "normal" entrance door leading in
+from "normal" human world. Is filled with chairs or school desks. At far
+corner from normal door is two-step lock, built in anteroom, connecting
+rooms. Normai door on hinges leads from anteroom into first step of lock.
+Sliding panel door leads into second step; and smooth curtain with slit in
+middle leads into the exhibit hali. Another sliding door leads from lock's
+first step directly back out to normal human world, bypassing anteroom.
+Shelf required in first lock to check watches and shoes.
+
+Exhibit hall large and empty with very high ceiling (Fuller dome?). I
+Room must be strongly lighted, so that objects in front of closed eyes will
+cast highly visible shadows on eyelids. Room's inner surfaces must be
+sound-absorbing, and moderate noise must be played into room to mask
+accidental sounds; thus humans will cease to notice sound. Floor must be of
+hard rubber or other material that will not splinter, and will not be too hard
+to fall and crawl on.
+
+Exhibit open continuously for days. Invite people who will seriously
+try to play along---preferably engineers; and invite many of them, because
+is better to have many in exhibit. Sample invitation enclosed. Attendants
+working in shifts must be at two posts throughout. Try to keep surprising
+features of exhibit secret from those who have not been through it.
+
+Procedure. Visitor arrives and enters anteroom. Entrance attendant
+gives him a Guidebook and sends him to sit down and start reading. Then
+visitor goes to lock. Lock attendant must try hard to see that no more than
+one visitor is in lock at a time. If lock is empty of visitors, attendant lets
+entering visitor into first step, checks his watch and shoes, and sends him
+alone into second step and on to exhibit room. When visitor comes out of
+exhibit hall for any reason, he must be gotten into first step, and then
+attendant sends him out the exit. When a visitor comes out, he just goes out
+and doesn't go back in.
+
+\img{dissociatordiag}
+
+
+\clearpage
+
+\textsc{Exhibit of a working model of a perception-dissociator (conceived by Henry Flynt)}
+
+
+\img{guidebook}
+
+
+\textsc{Read this guidebook as directed---straight through or as otherwise directed. Don't leaf around.}
+
+
+\textsc{Read pages 2--3 before you go in to see the exhibit.}
+
+\clearpage
+
+Introduction. The perception-dissociator is a machine which is the
+product of a technology far superior to that of humans. With it, a conscious
+organism can drastically transform its psychophysical relation to objects and
+to other conscious organisms. When the organism has transformed itself,
+sound disappears, time is immeasurable; and the relation between seeing and
+touching becomes a random one. That is, the organism never knows whether
+it will be able to touch or feel what it sees, and never knows whether it will
+be able to see what it touches or what touches it. The world ceases to be a
+collection of objects (relative to the physically altered organism). Further,
+the machine induces a pattern of communication in the organism's nervous
+system, an involuntary pattern of responses to certain events, to help the
+organism cope with the invisible tactile phenomena. A dimension is added of
+involuntarily relating to other organisms as unconscious signalling devices.
+The transformation induced by the machine is permanent unless the
+organism subsequently uses the machine to undo it.
+
+
+The perception-dissociator is not conscious or alive in any human sense.
+The components of the machine that the user is aware of are:
+\begin{enumerate}
+ \item Optical phenomena that are seen---"sights."
+ \item Solid or massive phenomena that are felt cutaneously---"touches."
+\end{enumerate}
+If the user tries to touch a sight, he may not be
+able to feel anything there. If he looks for a component that touches him, he
+may not be able to see it.
+
+
+(Keep reading)
+
+\clearpage
+
+In other words, from the beginning the machine has properties that the
+entire world comes to have to the transformed organism.
+
+The exhibit spotlights the technical interest of the
+perception-dissociator, giving the visitor a working model of the machine
+which he can use to "transform" himself. Nothing is said about the purpose
+of the perception-dissociator in the society that can make one. The model is
+sophisticated enough that it can run independently of the visitor's will, and
+can affect him. In fact, the visitor may be hurt if he doesn't follow the
+instructions for using the machine.
+
+
+When you have absorbed the above, go to the entrance and be admitted
+to the exhibit. You must check your shoes, and your watch (if you have
+one), with the attendant. As you enter, turn this page and begin reading Page
+4.
+
+\clearpage
+
+\textsc{Do not talk or make any other uncalled-for noise.}
+
+
+Be prepared for the touch of pulling your feet out from under you
+from behind. Don't resist; just fall forward, break your fali with your arms
+(and retrieve this Guidebook). The floor is not hard and the gravity is weak,
+so the fall should leave you absolutely unhurt.
+
+\plainbreak{2}
+
+\textsc{Avoid all touches (except floor and yourself) unless directed otherwise.}
+(You have been directed not to resist having your
+feet pulled out from under you.)
+\textsc{In effect, if you bump into a solid object or step on one, draw back. Remember
+that you avoid touches by your tactile senses alone.}
+Whether your eyes are open or closed makes no difference. It is not necessary to avoid
+sights unless you touch something.
+
+\plainbreak{2}
+
+There may be the touch of being pushed forward at your shoulder
+blades. Don't resist; just move forward.
+
+\plainbreak{2}
+
+As for the sights in this model, it happens that they will be humanoid.
+All the human appearances other than you in the exhibit hall are sights from
+the machine. This is just the way the model is; don't give it a thought. Sights
+may appear or disappear (for example, at the curtain) while you are looking.
+
+\plainbreak{2}
+
+I am referring to the components of the model with the names of the
+components of the perception-dissociator.
+
+\plainbreak{2}
+
+As soon as you understand the above and are prepared to remember
+and follow the instructions, go immediately to Page 6.
+
+\clearpage
+
+\img{dissoceqns}
+
+\clearpage
+
+You will now begin the first phase of perception-dissociation by the
+machine. Throughout this phase, you walk erect.
+
+Instructions for operating the machine and for protecting yourself from
+it will be given both in English and in an abbreviated symbolism. It is
+important to master the symbolism, because later instructions can't be
+expressed without it.
+
+\begin{itemize}
+\item u means you
+
+\item $s$, $s_1$, $s_2$, $s_3$ mean different sights from the machine
+
+\item $t$, $t_1$, $t_2$, $t_3$ mean different touches from the machine
+
+\item $a\wedge$ means a's eyes are open or a opens its eyes
+
+\item $a\vee$ means a's eyes are shut or a shuts its eyes
+
+\item $a\equiv b$ means a blows on b's hand
+
+\item $a\sqsupset b$ means a pushes b, typically from behind
+(a holds Guidebook under arm or elsewhere)
+
+\item $a\overbracket{b}$ means a jumps over b, crossing completely above b (weak gravity
+should make this easy)
+
+\item $a^\infty b$ means a rapidly waves both hands in front of and near b's eyes so that
+moving shadows are cast on b's eyes (a "shadows" b)
+
+\item $a\overbrace{b}$ means a pulls b's ankles back and up and immediately lets them go, so
+that b falls forward (a "tackles" b)
+
+\item $a\longdivision{b}$ means a jumps and falls on b, or a steps on b
+
+\item $a\lrcorner$ means a rapidly moves aside
+
+\item $()$ parentheses around the symbol for an action mean the action will
+probably happen
+
+\item A line of action symbols constitutes an instruction. The order of symbols
+indicates the order of events. If one symbol is right above another, the
+actions are simultaneous.
+\end{itemize}
+
+\textsc{You may always turn back to these explanations if you forget them.}
+
+(Keep reading)
+
+\clearpage
+
+Instructions 1--3 apply \textsc{when your eyes are open.}
+
+\begin{enumerate}
+\item If you see a sight close its eyes, a heavy touch from the machine
+may be falling toward you. You must instantly jump aside.
+
+\begin{tabular}{ c c }
+ \begin{tabular}{ c c }
+ $s_1\wedge$ & $s_1\vee$ \\
+ $u\wedge$ & $(t\longdivision{u})$ \\
+ \end{tabular} &
+ $u\lrcorner$ \\
+\end{tabular}
+
+\textsc{You must follow this and succeeding instructions as long as you stay in the exhibit. Stay with each instruction until you have it thoroughly in memory; and check out the symbolic version so you learn to read the symbols.}
+
+\item If a sight in front of you jumps over you, a touch may be about to
+tackle you. You must instantly jump to one side.
+
+\begin{tabular}{ r c l }
+ $u\wedge$ & \begin{tabular}{ c }
+ $s\overbracket{u}$ \\
+ $(t\overbrace{u})$ \\
+ \end{tabular} & $u\lrcorner$ \\
+\end{tabular}
+
+\item If a sight waves its hands in front of your open eyes, a touch may
+be about to shove from behind. Jump to one side.
+
+\begin{tabular}{ r c l }
+ $u\wedge$ & \begin{tabular}{ c }
+ $s^\infty u$\\
+ $(t\sqsupset u)$ \\
+ \end{tabular} & $u\lrcorner$ \\
+\end{tabular}
+
+\textsc{If there are any sights, try standing around and following these instructions for a short while.}
+
+\item If you close your eyes, you must keep them closed until a touch
+tackles you, a touch shoves you, or you can't keep your mind on the exhibit
+(which you should also consider to be an effect of the machine). Then you
+immediately open your eyes.
+
+\begin{tabular}{ r c l }
+ $u\vee$ & \begin{tabular}{ c }
+ $t\overbrace{u}$ \\ \midrule
+ $t\sqsupset u$ \\ \midrule
+ $u$ inattentive \\
+ \end{tabular} & $u\wedge$ \\
+\end{tabular}
+
+\emph{(A horizontal line between action symbols means \emph{or.} With it, instructions can be combined)}
+
+\textsc{The next three instructions tell you what to do when your eyes are closed. Learn them well.}
+
+\item If you feel a breath blowing on one of your hands, a touch may be
+falling on you. You must instantly jump to the side away from the breath.
+
+\begin{tabular}{ r c l }
+ $u\vee$ & \begin{tabular}{ c }
+ $t_1\equiv u$ \\
+ $t_2\longdivision{u}$ \\
+ \end{tabular} & $u\lrcorner$ \\
+\end{tabular}
+
+(Turn page and continue)
+
+\clearpage
+
+\item If your closed eyes are shadowed, a touch may be about to tackle
+you. You must instantly jump aside.
+
+\begin{tabular}{ r c l }
+ $u\vee$ & \begin{tabular}{ c }
+ $s^\infty u$ \\
+ ($t\overbrace{u}$) \\
+ \end{tabular} & $u\lrcorner$ \\
+\end{tabular}
+
+\item If you sense a massive touch going above your head, another touch
+may be about to shove you from behind. Jump aside.
+
+\begin{tabular}{ r c l }
+ $u\vee$ & \begin{tabular}{ c }
+ $t_1\overbracket{u}$ \\
+ ($t_2\sqsupset u$) \\
+ \end{tabular} & $u\lrcorner$ \\
+\end{tabular}
+
+\item If you have any time left over from following other instructions,
+close your eyes and go around with your hands in front of you, shoving
+touches whenever you feel them.
+
+\begin{tabular}{ c c }
+ $u\vee$ & $u\sqsupset t$ \\
+\end{tabular}
+
+\textsc{Now try instr. 8, remembering and following the other instructions about closed eyes (instr. 4--7).
+When you have to open your eyes again, as per instr. 4, check anything you forgot: and then go to the
+succeeding instructions. Now---close your eyes.}
+
+\textsc{The next three instructions apply when your eyes are open.}
+
+\item If you see a sight falling toward or about to step on another sight
+whose eyes are open, run until you face the sight on the ground and close
+your eyes.
+
+\textsc{Before you follow this instruction you must have mastered the preceeding instructions about closed eyes.}
+
+$$
+u\wedge\ s_2\wedge(s_1\longdivision{s_2}) u\vee
+$$
+
+(Keep going)
+
+\clearpage
+
+\item If you see a sight about to tackle another whose eyes are open, run
+until you face the sight about to be tackled and jump over both sights. If the
+sight about to be tackled has closed eyes, you must immediately shadow
+them.
+
+\begin{tabular}{ r c }
+ $u\wedge$ & \begin{tabular}{ c c c }
+ $s_2\wedge$ & $s_1\overbrace{s_2}$ & $u\overbracket{s_1s_2}$ \\ \midrule
+ $s_2\vee$ & $(s_1\overbrace{s_2})$ & $u^\infty s_2$
+ \end{tabular} \\
+\end{tabular}
+
+\item If you see a sight about to push another with open eyes from
+behind, you must shadow the sight about to be pushed. But if the sight
+about to be pushed has closed eyes, you must immediately jump over both
+sights.
+
+\begin{tabular}{ r c }
+ $u\wedge$ & \begin{tabular}{ c c c }
+ $s_2\wedge$ & $(s_1\sqsupset s_2)$ & $u^\infty s_2$ \\ \midrule
+ $s_2\vee$ & $(s_1\sqsupset s_2)$ & $u\overbracket{s_1s_2}$ \\
+ \end{tabular} \\
+\end{tabular}
+\end{enumerate}
+
+You must now put all the instructions into practice until you have
+learned them thoroughly by doing as they say. In other words, carry out
+Instr. 8, and the other instructions as they apply.
+
+If you can't practice the instructions because you still have not seen a
+sight or felt a touch, skip directly to Page 18.
+
+Learning the instructions in practice should take a good while. When
+you have mastered them, the first phase is over. Turn to Page 10 and begin
+the second phase.
+
+\clearpage
+
+{\centering \textit{Page 10} \par}
+
+\subsection*{Second Phase}
+
+You are now in the second phase of transforming yourself with the
+perception-dissociator. Throughout this phase, you must stoop or crouch
+somewhat. That is, you must keep yourself below the height of your neck
+when you stand straight---except when you jump over a sight. The symbol is
+$u\sfrac{3}{4}$. $u\sfrac{3}{4}\wedge$ means that you crouch and close your eyes. Now crouch.
+
+The numbered instructions for this phase are so similar to those in the
+preceeding phase that they will be given in symbols only. Changes are noted
+parenthetically. You may turn back if you forget symbols.
+
+\begin{enumerate}
+\item \begin{tabular}{ c l }
+ \begin{tabular}{ c c }
+ $s_1\wedge$ & $s_1\vee$ \\
+ $u\sfrac{3}{4}\wedge$ & $(t\longdivision{u})$ \\
+ \end{tabular} & $u\lrcorner$ \\
+\end{tabular}
+
+\item \begin{tabular}{ c c c }
+ $u\sfrac{3}{4}\wedge$ & \begin{tabular}{ c }
+ $s\overbracket{u}$ \\
+ $t\overbrace{u}$ \\
+ \end{tabular} & $u\lrcorner$ \\
+\end{tabular}
+
+\item \begin{tabular}{ c c c }
+ $u\sfrac{3}{4}\wedge$ & \begin{tabular}{ c }
+ $t\equiv u$ \\
+ $t_2\sqsupset u$ \\
+ \end{tabular} & $u\lrcorner$ \\
+\end{tabular}
+
+\emph{(change component blows on you instead of shadowing you)}
+
+\item \begin{tabular}{ c c c }
+ $u\sfrac{3}{4}\vee$ & \begin{tabular}{ c }
+ $t\overbrace{u}$ \\ \midrule
+ $t\sqsupset u$ \\ \midrule
+ $u$ inattentive \\
+ \end{tabular} & $u\wedge$ \\
+\end{tabular}
+
+\item \begin{tabular}{ c c c }
+ $u\sfrac{3}{4}\vee$ & \begin{tabular}{ c }
+ $t_1\equiv u$ \\
+ $(t_2\longdivision{u})$ \\
+ \end{tabular} & $u\lrcorner$ \\
+\end{tabular}
+
+\item \begin{tabular}{ c c c }
+ $u\sfrac{3}{4}\vee$ & \begin{tabular}{ c }
+ $s^\infty u$ \\
+ $(t\overbrace{u})$ \\
+ \end{tabular} & $u\lrcorner$ \\
+\end{tabular}
+
+\item \begin{tabular}{ c c c }
+ $u\sfrac{3}{4}v$ & \begin{tabular}{ c }
+ $t_1\overbracket{u}$ \\
+ $(t_2\sqsupset u)$ \\
+ \end{tabular} & $u\lrcorner$ \\
+\end{tabular}
+
+\item \begin{tabular}{ c c }
+ $u\sfrac{3}{4}\vee$ & $u\sqsupset t$ \\
+\end{tabular}
+
+The big change comes next.
+
+\emph{(Keep going)}
+
+\clearpage
+
+\item \begin{tabular}{ c c }
+ $u\sfrac{3}{4}\wedge s_2\wedge (s_1\longdivision{s_2}) u\vee$ & and also \\
+ $u\sfrac{3}{4}\wedge s_2\vee (s_1\longdivision{s_2})$ & $u\equiv s_2$ \\
+\end{tabular}
+
+That is, if you see a sight falling or stepping on another sight with closed
+eyes, you must immediately blow on the sight on the ground. This is an
+addition.
+
+\item \begin{tabular}{ r c }
+ $u\sfrac{3}{4}\wedge$ & \begin{tabular}{ c }
+ $s_2\wedge (s_1\overbrace{s_2}) u\overbracket{s_1s_2}$ \\ \midrule
+ $s_2\vee (s_1\overbrace{s_2}) u^\infty s_2$ \\
+ \end{tabular}
+\end{tabular}
+
+\item \begin{tabular}{ c c }
+ $u\sfrac{3}{4}\wedge$ & \begin{tabular}{ c }
+ $s_2\wedge (s_1\sqsupset s_2) u\equiv s_2$ \\ \midrule
+ $s_2\vee (s_1\sqsupset s_2) u\overbracket{s_1s_2}$ \\
+ \end{tabular}
+\end{tabular}
+\emph{(change: you blow on $s_2$)}
+
+So far there have been only three changes in the instructions. Memorize
+them. Then go on to Instr. 12, which is new, and carry it out along with the
+other eleven instructions.
+
+\textsc{As soon as you have put any changed instruction (3, 9, or 11) into practice,
+the second phase is over. Turn to page 12 and the third phase.}
+
+If you can't practice the instructions because all the components have
+vanished, skip to Page 18.
+
+\item Adding to Instruction 8, if you have time left over from following
+other instructions, you may also keep your eyes open and jump over, blow
+on, or shadow sights.
+
+\begin{tabular}{ r c }
+ $u\sfrac{3}{4}\wedge$ & \begin{tabular}{ c }
+ $u\overbracket{s}$ \\ \midrule
+ $u^\infty s$ \\ \midrule
+ $u\equiv s$ \\
+ \end{tabular} \\
+\end{tabular}
+\end{enumerate}
+
+\clearpage
+
+\emph{(page 12)}
+
+\subsection*{Third Phase}
+
+Throughout the third phase, you must squat or move on your hands
+and knees. That is, you must always keep yourself below the height of your
+waist when you stand straight---unless you are able to jump over a sight from
+your low position. The symbol is $u\sfrac{1}{2}$. Now get down.
+
+Instr. 1--7 from the last phase apply here without change. They are thus
+stated in the most abbreviated form.
+
+1--3.
+(i will put these in when im confident in my interpretation of the syntax)
+
+4--7.
+(i will put these in when im confident in my interpretation of the syntax)
+
+The biggest change comes next.
+
+8. If you have any time left over, close your eyes and go around with
+your hands in front of you. If you encounter touches standing higher than
+you, tackle them. If you encounter touches as near the ground as you, shove
+them. You must be sensitive and judge heights with eyes closed.
+
+\begin{tabular}{ r c }
+ $u\sfrac{1}{2}\vee$ & \begin{tabular}{ c }
+ $t_\greater u\overbrace{t}$ \\ \midrule
+ $t_\less u\sqsupset t$ \\
+ \end{tabular} \\
+\end{tabular}
+
+\emph{($t\greater$ means "if t stands high relative to you" \\
+$t\less$ means "if t is near ground relative to you")}
+
+9. No change.
+
+\begin{tabular}{ r c }
+ $u\sfrac{1}{2}$ & \begin{tabular}{ c }
+ $s_2\wedge (s_1\longdivision{s_2}) u\vee$ \\ \midrule
+ $s_2\vee (s_1\longdivision{s_2}) u\equiv s_2$ \\
+ \end{tabular}
+\end{tabular}
+
+10. The previous Instr. 10 applies if $s_2$ is near the ground, that is, it
+applies unless $s_2$ is too high for you to jump or shadow it.
+
+\begin{tabular}{ r c }
+ $u\sfrac{1}{2}$ & \begin{tabular}{ c }
+ $s_2\wedge\less\ (s_1\overbrace{s_2}) u\overbracket{s_1 s_2}$ \\ \midrule
+ $s_2\vee\less\ (s_1\overbrace{s_2}) u^\infty s_2$ \\
+ \end{tabular}
+\end{tabular}
+
+(Keep going)
+
+\clearpage
+
+11. $u\sfrac{1}{2}\wedge\ s_2\wedge\ (s_1\sqsupset s_2)\ u\equiv s_2$
+
+The second half of the previous Instr. 11 is dropped.
+
+Except for the instruction to tackle touches, the changes are simply
+limitations to make the instructions feasible for $u\sfrac{1}{2}$. They should be easy
+to remember.
+
+You will next go on to Instr. 12, and carry it out along with the other
+instructions. As soon as you encounter an actual situation where you cannot
+act because $u\sfrac{1}{2}$, the third phase will be over.
+\textsc{At that point you must turn to page 14 and the fourth phase.}
+
+If you can't carry out the instructions because all the components have
+vanished, the third phase is over. Turn to Page 14 and the fourth phase.
+
+12. Adding to Instr. 8, if you have time left over, you may also keep
+your eyes open and blow on sights. You may also shadow or jump over
+sights unless they are too high.
+
+\begin{tabular}{ r c }
+ $u\sfrac{1}{2}\wedge$ & \begin{tabular}{ c }
+ $u\equiv s$ \\ \midrule
+ \begin{tabular}{ r c }
+ $s\less$ & \begin{tabular}{ c }
+ $u^\infty s$ \\ \midrule
+ $u\overbracket{s}$ \\
+ \end{tabular}\\
+ \end{tabular} \\
+ \end{tabular} \\
+\end{tabular}
+
+\subsection*{Fourth phase}
+
+You are in the fourth phase of perception-dissociation. Throughout this
+phase, you must crawl on your stomach (keep below knee height). The
+symbol is $u\sfrac{1}{4}$. Now get on the floor.
+
+You can no longer be tackled, nor can you jump. Thus, the numbered
+instructions are greatly limited, and they will be restated fully.
+
+\textsc{The first two instructions apply when your eyes are open.}
+
+\begin{enumerate}
+\item If you see a sight close its eyes, a touch may be falling or stepping
+on you, and you must immediately scramble aside.
+
+\begin{tabular}{ c l }
+ \begin{tabular}{ c c }
+ $s_1\wedge$ & $s_1\vee$ \\
+ $u\sfrac{1}{4}\wedge$ & $(t\longdivision{u})$ \\
+ \end{tabular} & $u\lrcorner$ \\
+\end{tabular}
+
+\item \begin{tabular}{ r c l }
+ $u\sfrac{1}{4}\wedge$ & \begin{tabular}{ c }
+ $t_1\equiv u$ \\
+ $(t_2\sqsupset u)$ \\
+ \end{tabular} & $u\lrcorner$ \\
+\end{tabular}
+
+\textsc{The next three instructions tell you what to do when your eyes are closed.}
+
+\item When to reopen your eyes.
+
+\begin{tabular}{ r c l }
+ $u\sfrac{1}{4}\vee$ & \begin{tabular}{ c }
+ $t\sqsupset u$ \\ \midrule
+ $u$ inattentive \\
+ \end{tabular} & $u\wedge$
+\end{tabular}
+
+\item If your closed eyes are shadowed, a touch may be falling or
+stepping on you. Scramble aside.
+
+\begin{tabular}{ r c l }
+ $u\frac{1}{4}\vee$ & \begin{tabular}{ c }
+ $s^\infty u$ \\
+ $(t\longdivision{u}$
+ \end{tabular} & $u\lrcorner$
+\end{tabular}
+
+\item \begin{tabular}{ c c c }
+ $u\frac{1}{4}\vee$ & \begin{tabular}{ c }
+ $t_1\overbracket{u}$ \\
+ $(t_2\sqsupset u)$ \\
+ \end{tabular} & $u\lrcorner$ \\
+\end{tabular}
+
+\item \begin{tabular}{ r c }
+ $u\sfrac{1}{4}\vee$ \begin{tabular}{ c c }
+ $t\greater$ & $u\overbrace{t}$ \\ \midrule
+ $t\sfrac{1}{4}$ & $u\sqsupset t$ \\
+ \end{tabular}
+\end{tabular}
+
+\textsc{Try instr. 6, remembering and following instr. 3--5.} \\
+\textsc{When you have to reopen your eyes as per instr. 3, check on anything you forgot.
+ Then go to page 15. Now---close your eyes.}
+
+
+The rest of the instructions apply when your eyes are open.
+
+\item \begin{tabular}{ r c }
+ $u\sfrac{1}{4}\wedge$ & \begin{tabular}{ c c c }
+ $s_2\wedge$ & $(s_1\longdivision{s_2})$ & $u\vee$ \\ \midrule
+ $s_2\vee\less$ & $(s_1\longdivision{s_2})$ & $u^\infty s_2$ \\
+ \end{tabular} \\
+\end{tabular}
+
+If $s_2$'s eyes are closed, you must shadow them unless they are too high.
+
+\item $$u\sfrac{1}{4}\wedge\ s\wedge\less\ (s_1\sqsupset s_2)\ u\equiv s_2$$
+
+You blow on $s_2$'s hand unless it is too high.
+
+\item Adding to Instr. 6, if you have time left over from following
+instructions, you may also shadow or blow on sights if they aren't too high.
+
+\begin{tabular}{ c c c }
+ $u\sfrac{1}{4}\wedge$ & $s\less$ & \begin{tabular}{ c }
+ $u^\infty s$ \\ \midrule
+ $u\equiv s$ \\
+ \end{tabular} \\
+\end{tabular}
+\end{enumerate}
+
+You must now put these nine instructions into practice until you have
+learned them thoroughly in practice; and even continue after that until you
+have difficulty keeping your mind on the exhibit.
+
+\textsc{If you can't practice the instructions because all the components have vanished, skip to page 18.}
+
+Otherwise, stay with this phase until you have difficulty keeping your
+mind on it. Then turn to Page 16 and the final phase of
+perception-dissociation.
+
+\clearpage
+
+\subsection*{Final Phase}
+\emph{(Page Sixteen)}
+
+You are now in the final phase of transforming yourself with the
+perception-dissociator. When you finish transforming yourself, you will have
+lost track of time, and will have ceased to notice sound. You will be dealing
+with sights and touches as unrelated phenomena; and you will be responding
+by reflex action to unconscious signals from "other people."
+
+For this last phase, you will turn to Page 5. You will go through the
+symbols there in any order you like as if they were one long instruction,
+carrying out that instruction. You are to "use" each symbol once. There
+have been enough precedents in the interpretation of the symbols that you
+should now be able to interpret any combination of them. Continue to
+follow the previous numbered instructions as they apply, depending on
+whether you are 1, \sfrac{3}{4}, \sfrac{1}{2}, or \sfrac{1}{4}.
+(But forget the instructions for time left
+over; you won't have any extra time.)
+\textsc{Remember the instructions about when to reopen your eyes if you close them.}
+
+When you are through, you will be transformed.
+\textsc{Now turn to page 5 and begin.}
+
+\clearpage
+
+If you have found these words and are reading them in desperation
+because you are completely confused; or because you have lost interest in
+the exhibit; or because you have finished; then you are transformed.
+
+
+If you want to use the model to simulate the reversal of your
+transformation before you leave the exhibit, do the following. Spend 50
+seconds erect, with open eyes, walking up to sights and pushing
+them---assuming that you will find touches where you see sights. Count the
+seconds "one-thousand-and-one," "one-thousand-and-two," etc.
+
+
+Then you will close your eyes. If you are blown on or pushed before
+250 seconds have passed, you will open your eyes and--assuming that you
+will find a sight where you were touched--you will shadow it. Otherwise you
+will open your eyes when the 250 seconds have passed. Now close your eyes
+and do as instructed.
+
+
+It is now suggested that you leave the exhibit. Go out through the
+curtain.
+
+\clearpage
+
+Stay in the exhibit and follow every instruction that is relevant, until
+you become thirsty.
+
+
+If you begin to encounter components, return to the page you were on
+before you turned to this one.
+
+
+lf you still don't encounter components, the model must be broken.
+Leave the exhibit by the same passage through which you entered.
+
+\clearpage
+
+
+2/22/1963
+
+
+Henry Flynt and Tony Conrad demonstrate against the Metropolitan Museum of Art,
+February 22, 1963
+
+
+(foto by Jack Smith)
+