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authorgrr <grr@lo2.org>2024-05-01 20:03:43 -0400
committergrr <grr@lo2.org>2024-05-01 20:03:43 -0400
commit3b3fb891fa12e45c16be3162f1a38649ae67c118 (patch)
tree035cb1ff734c58f654dd3c794c22f4c06b21f294 /blueprint.tex
parentbbeeabdbabea7586c57a995439bfbf2803d91733 (diff)
downloadblueprint-3b3fb891fa12e45c16be3162f1a38649ae67c118.tar.gz
some notation fixes, efforts up to end of perception dissociator
Diffstat (limited to 'blueprint.tex')
-rw-r--r--blueprint.tex279
1 files changed, 152 insertions, 127 deletions
diff --git a/blueprint.tex b/blueprint.tex
index fa10c2d..d9608e1 100644
--- a/blueprint.tex
+++ b/blueprint.tex
@@ -4885,10 +4885,8 @@ don't discuss it afterwards except with other ex-visitors. Come prepared to
spend several hours without a break. There will be absolutely no risk or
danger to you if you follow instructions.
-
\section*{\textsc{To the Director}}
-
Exhibit requires two adjacent rooms, on moon or other low-gravity
location, so that humans can easily jump over each other and fall without
being hurt. First room, the anteroom, has "normal" entrance door leading in
@@ -5060,7 +5058,7 @@ expressed without it.
\item $a\equiv b$ means a blows on b's hand
-\item $a\supset b$ means a pushes b, typically from behind
+\item $a\sqsupset b$ means a pushes b, typically from behind
(a holds Guidebook under arm or elsewhere)
\item $a\overbracket{b}$ means a jumps over b, crossing completely above b (weak gravity
@@ -5122,7 +5120,7 @@ be about to shove from behind. Jump to one side.
\begin{tabular}
$u\wedge$ & \begin{tabular}
$s^\infty u$\\
- $(t\supset u)$ \\
+ $(t\sqsupset u)$ \\
\end{tabular} & $u\lrcorner$ \\
\end{tabular}
@@ -5136,7 +5134,7 @@ immediately open your eyes.
\begin{tabular}
$u\vee$ & \begin{tabular}
$t\overbrace{u}$ \\ \midrule
- $t\supset u$ \\ midrule
+ $t\sqsupset u$ \\ midrule
$u$ inattentive \\
\end{tabular} & $u\wedge$ \\
\end{tabular}
@@ -5175,7 +5173,7 @@ may be about to shove you from behind. Jump aside.
\begin{tabular}
$u\vee$ & \begin{tabular}
$t_1\overbracket{u}$ \\
- ($t_2\supset u$) \\
+ ($t_2\sqsupset u$) \\
\end{tabular} & $u\lrcorner$ \\
\end{tabular}
@@ -5184,7 +5182,7 @@ close your eyes and go around with your hands in front of you, shoving
touches whenever you feel them.
\begin{tabular}
- $u\vee$ & $u\supset t$ \\
+ $u\vee$ & $u\sqsupset t$ \\
\end{tabular}
\textsc{Now try instr. 8, remembering and following the other instructions about closed eyes (instr. 4--7).
@@ -5227,22 +5225,19 @@ sights.
\begin{tabular}
$u\wedge$ & \begin{tabular}
- $s_2\wedge$ & $(s_1\supset s_2)$ & $u^\infty s_2$ \\ \midrule
- $s_2\vee$ & $(s_1\supset s_2)$ & $u\overbracket{s_1s_2}$ \\
+ $s_2\wedge$ & $(s_1\sqsupset s_2)$ & $u^\infty s_2$ \\ \midrule
+ $s_2\vee$ & $(s_1\sqsupset s_2)$ & $u\overbracket{s_1s_2}$ \\
\end{tabular} \\
\end{tabular}
\end{enumerate}
-
You must now put all the instructions into practice until you have
learned them thoroughly by doing as they say. In other words, carry out
Instr. 8, and the other instructions as they apply.
-
If you can't practice the instructions because you still have not seen a
sight or felt a touch, skip directly to Page 18.
-
Learning the instructions in practice should take a good while. When
you have mastered them, the first phase is over. Turn to Page 10 and begin
the second phase.
@@ -5251,6 +5246,8 @@ the second phase.
{\centering \textit{Page 10} \par}
+\subsection*{Second Phase}
+
You are now in the second phase of transforming yourself with the
perception-dissociator. Throughout this phase, you must stoop or crouch
somewhat. That is, you must keep yourself below the height of your neck
@@ -5279,7 +5276,7 @@ parenthetically. You may turn back if you forget symbols.
\item \begin{tabular}
$u\sfrac{3}{4}\wedge$ & \begin{tabular}
$t\equiv u$ \\
- $t_2\supset u$ \\
+ $t_2\sqsupset u$ \\
\end{tabular} & $u\lrcorner$ \\
\end{tabular}
\emph{(change component blows on you instead of shadowing you)}
@@ -5287,7 +5284,7 @@ parenthetically. You may turn back if you forget symbols.
\item \begin{tabular}
$u\sfrac{3}{4}\vee$ & \begin{tabular}
$t\overbrace{u}$ \\ \midrule
- $t\supset u$ \\ \midrule
+ $t\sqsupset u$ \\ \midrule
$u$ inattentive \\
\end{tabular} & $u\wedge$ \\
\end{tabular}
@@ -5309,12 +5306,12 @@ parenthetically. You may turn back if you forget symbols.
\item \begin{tabular}
$u\sfrac{3}{4}v$ & \begin{tabular}
$t_1\overbracket{u}$ \\
- $(t_2\supset u)$ \\
+ $(t_2\sqsupset u)$ \\
\end{tabular} & $u\lrcorner$ \\
\end{tabular}
\item \begin{tabular}
- $u\sfrac{3}{4}\vee$ & $u\supset t$ \\
+ $u\sfrac{3}{4}\vee$ & $u\sqsupset t$ \\
\end{tabular}
The big change comes next.
@@ -5341,8 +5338,8 @@ addition.
\item \begin{tabular}
$u\sfrac{3}{4}\wedge$ & \begin{tabular}
- $s_2\wedge (s_1\supset s_2) u\equiv s_2$ \\ \midrule
- $s_2\vee (s_1\supset s_2) u\overbracket{s_1s_2}$ \\
+ $s_2\wedge (s_1\sqsupset s_2) u\equiv s_2$ \\ \midrule
+ $s_2\vee (s_1\sqsupset s_2) u\overbracket{s_1s_2}$ \\
\end{tabular}
\end{tabular}
\emph{(change: you blow on $s_2$)}
@@ -5354,11 +5351,9 @@ other eleven instructions.
\textsc{As soon as you have put any changed instruction (3, 9, or 11) into practice,
the second phase is over. Turn to page 12 and the third phase.}
-
If you can't practice the instructions because all the components have
vanished, skip to Page 18.
-
\item Adding to Instruction 8, if you have time left over from following
other instructions, you may also keep your eyes open and jump over, blow
on, or shadow sights.
@@ -5370,31 +5365,27 @@ on, or shadow sights.
$u\equiv s$ \\
\end{tabular} \\
\end{tabular}
+\end{enumerate}
+
+\clearpage
\emph{(page 12)}
+\subsection*{Third Phase}
+
Throughout the third phase, you must squat or move on your hands
and knees. That is, you must always keep yourself below the height of your
-waist when you stand straight--unless you are able to jump over a sight from
-your low position. The symbol is ut. Now get down.
-
-Instr. 1-7 from the last phase apply here without change. They are thus
-
+waist when you stand straight---unless you are able to jump over a sight from
+your low position. The symbol is $u\sfrac{1}{2}$. Now get down.
+Instr. 1--7 from the last phase apply here without change. They are thus
stated in the most abbreviated form.
+1--3.
+(i will put these in when im confident in my interpretation of the syntax)
-Sv 7
-" Ct) TE ae
-Uu 4" S rol ul . I ul uy A
-(clip : us 4 inattentive
-t,= u C,=u
-(t;u) (t, fa)
-Seo W ut =f
-ee)
-Jot 'u
-(tga u)
-
+4--7.
+(i will put these in when im confident in my interpretation of the syntax)
The biggest change comes next.
@@ -5403,139 +5394,180 @@ your hands in front of you. If you encounter touches standing higher than
you, tackle them. If you encounter touches as near the ground as you, shove
them. You must be sensitive and judge heights with eyes closed.
+\begin{tabular}
+ $u\sfrac{1}{2}\vee$ & \begin{tabular}
+ $t_\greater u\overbrace{t}$ \\ \midrule
+ $t_\less u\sqsupset t$ \\
+ \end{tabular} \\
+\end{tabular}
-phy LoD
-2 Cao UIT
-
-
-C> MEANS ** (FE STANDS HIGH RELATIVE TO You
-tc MEANS jFE IGNEAR GROUND RELATIVE TO You
-
+\emph{($t\greater$ means "if t stands high relative to you" \\
+$t\less$ means "if t is near ground relative to you")}
-9 No change.
-Ga S2N (5,2) uv
-- -\$2V (S12) uz %
+9. No change.
+\begin{tabular}
+ $u\sfrac{1}{2}$ & \begin{tabular}
+ $s_2\wedge (s_1\longdivision{s_2}) u\vee$ \\ \midrule
+ $s_2\vee (s_1\longdivision{s_2}) u\equiv s_2$ \\
+ \end{tabular}
+\end{tabular}
-10. The previous Instr. 10 applies if sy is near the ground, that is, it
-applies unless sz is too high for you to jump or shadow it.
+10. The previous Instr. 10 applies if $s_2$ is near the ground, that is, it
+applies unless $s_2$ is too high for you to jump or shadow it.
+\begin{tabular}
+ $u\sfrac{1}{2}$ & \begin{tabular}
+ $s_2\wedge\less\ (s_1\overgrace{s_2}) u\overbracket{s_1 s_2}$ \\ \midrule
+ $s_2\vee\less\ (s_1\overgrace{s_2}) u^\infty s_2$ \\
+ \end{tabular}
+\end{tabular}
-SAS (s, 3) ulS,5;]
-rag Cs are
(Keep going)
+\clearpage
-145
-
+11. $u\sfrac{1}{2}\wedge\ s_2\wedge\ (s_1\sqsupset s_2)\ u\equiv s_2$
-44. uta S2a ( S, 1s.) U= S2
The second half of the previous Instr. 11 is dropped.
-
Except for the instruction to tackle touches, the changes are simply
-limitations to make the instructions feasible for u > They should be easy
+limitations to make the instructions feasible for $u\sfrac{1}{2}$. They should be easy
to remember.
-
You will next go on to Instr. 12, and carry it out along with the other
-instructions. As soon as you encounter an actual! situation where you cannot
-act because u+., the third phase will be over. AT THAT POINT YOU
-MUST TURN TO PAGE 14 AND THE FOURTH PHASE.
-
+instructions. As soon as you encounter an actual situation where you cannot
+act because $u\sfrac{1}{2}$, the third phase will be over.
+\textsc{At that point you must turn to page 14 and the fourth phase.}
If you can't carry out the instructions because all the components have
vanished, the third phase is over. Turn to Page 14 and the fourth phase.
-
12. Adding to Instr. 8, if you have time left over, you may also keep
your eyes open and blow on sights. You may also shadow or jump over
sights unless they are too high.
+\begin{tabular}
+ $u\sfrac{1}{2}\wedge$ & \begin{tabular}
+ $u\equiv s$ \\ \midrule
+ $s\less$ & \begin{tabular}
+ $u^\infty s$ \\ \midrule
+ $u\overbracket{s}$ \\
+ \begin{tabular} \\
+ \end{tabular} \\
+\end{tabular}
+
+\subsection*{Fourth phase}
-You are in the tourth phase of perception-dissociation. Throughout this
+You are in the fourth phase of perception-dissociation. Throughout this
phase, you must crawl on your stomach (keep below knee height). The
-symbol is u +.. Now get on the floor.
+symbol is $u\sfrac{1}{4}$. Now get on the floor.
You can no longer be tackled, nor can you jump. Thus, the numbered
instructions are greatly limited, and they will be restated fully.
-THE FIRST TWO INSTRUCTIONS APPLY WHEN YOUR EYES ARE
+\textsc{The first two instructions apply when your eyes are open.}
-
-OPEN.
-1. If you see a sight close its eyes, a touch may be falling or stepping
+\begin{enumerate}
+\item If you see a sight close its eyes, a touch may be falling or stepping
on you, and you must immediately scramble aside.
+\begin{tabular}
+ \begin{tabular}
+ $s_1\wedge$ & $s_1\vee$ \\
+ $u\sfrac{1}{4}\wedge$ & $(t\longdivision{u})$ \\
+ \end{tabular} & $u\lrcorner$ \\
+\end{tabular}
-SA SV mal
-ugar (Tia)
+\item
+\begin{tabular}
+ $u\sfrac{1}{4}\wedge$ & \begin{tabular}
+ $t_1\equiv u$ \\
+ $(t_2\sqsupset u)$ \\
+ \end{tabular} & $u\lrcorner$ \\
+\end{tabular}
-THE NEXT THREE INSTRUCTIONS TELL YOU WHAT TO DO
-WHEN YOUR EYES ARE CLOSED.
-3. When to reopen your eyes.
+\textsc{The next three instructions tell you what to do when your eyes are closed.}
+\item When to reopen your eyes.
-j Cou
-udu ene UA
-4+ u mMattentlive
+\begin{tabular}
+ $u\sfrac{1}{4}\vee$ & \begin{tabular}
+ $t\sqsupset u$ \\ \midrule
+ $u$ inattentive \\
+ \end{tabular} & $u\wedge$
+\end{tabular}
-4. if your closed eyes are shadowed, a touch may be falling or
+\item If your closed eyes are shadowed, a touch may be falling or
stepping on you. Scramble aside.
+\begin{tabular}
+ $u\frac{1}{4}\vee$ & \begin{tabular}
+ $s^\infty u$ \\
+ $(t\longdivision{u}$
+ \end{tabular} & $u\lrcorner$
+\end{tabular}
-e. 4 Aa 'a' Al sf
-UZ V (tru)
-6. PM
-7 Av. E> ui b>
-4 cs ute
+\item \begin{tabular}
+ $u\frac{1}{4}\vee$ & \begin{tabular}
+ $t_1\overbracket{u}$ \\
+ $(t_2\sqsupset u)$ \\
+ \end{tabular} & $u\lrcorner$ \\
+\end{tabular}
+\item \begin{tabular}
+ $u\sfrac{1}{4}\vee$ \begin{tabular}
+ $t\greater$ & $u\overbrace{t}$ \\ \midrule
+ $t\sfrac{1}{4}$ & $u\sqsupset t$ \\
+ \end{tabular}
+\end{tabular}
-TRY INSTR. 6, REMEMBERING AND FOLLOWING INSTR. 3-5.
-WHEN YOU HAVE TO REOPEN YOUR EYES AS PER INSTR. 3, CHECK
-ON ANYTHING YOU FORGOT. THEN GO TO PAGE 15. NOW--CLOSE
-YOUR EYES.
+\textsc{Try instr. 6, remembering and following instr. 3--5.} \\
+\textsc{When you have to reopen your eyes as per instr. 3, check on anything you forgot.
+ Then go to page 15. Now---close your eyes.}
The rest of the instructions apply when your eyes are open.
+\item \begin{tabular}
+ $u\sfrac{1}{4}\wedge$ & \begin{tabular}
+ $s_2\wedge$ & $(s_1\longdivision{s_2})$ & $u\vee$ \\ \midrule
+ $s_2\vee\less$ & $(s_1\longdivision{s_2})$ & $u^\infty s_2$ \\
+ \end{tabular} \\
+\end{tabular}
-ya —224 (6152) uv'
-4 \$2VvE (1/2) Ur Sz
-
-
-\f \$9's eyes are closed, you must shadow them unless they are too high.
-
-
-& y AA Sag (S13s2) us S,
-
+If $s_2$'s eyes are closed, you must shadow them unless they are too high.
-You blow on \$9'S hand unless it is too high.
+\item $$u\sfrac{1}{4}\wedge\ s\wedge\less\ (s_1\sqsupsets_2)\ u\equiv s_2$$
+You blow on $s_2$'s hand unless it is too high.
-9. Adding to Instr. 6, if you have time left over from following
+\item Adding to Instr. 6, if you have time left over from following
instructions, you may also shadow or blow on sights if they aren't too high.
+\begin{tabular}
+ $u\sfrac{1}{4}\wedge$ & $s\less$ & \begin{tabular}
+ $u^\infty s$ \\ \midrule
+ $u\equiv s$ \\
+ \end{tabular} \\
+\end{tabular}
-U a A sc Uso S
-u =S
-You must now put these nine instructions into practice unti] you have
-
-
+You must now put these nine instructions into practice until you have
learned them thoroughly in practice; and even continue after that until you
have difficulty keeping your mind on the exhibit.
-
-IF YOU CAN'T PRACTICE THE INSTRUCTIONS BECAUSE ALL
-THE COMPONENTS HAVE VANISHED, SKIP TO PAGE 18.
-
+\textsc{If you can't practice the instructions because all the components have vanished, skip to page 18.}
Otherwise, stay with this phase until you have difficulty keeping your
mind on it. Then turn to Page 16 and the final phase of
perception-dissociation.
+\clearpage
+
+\subsection*{Final Phase}
+\emph{(Page Sixteen)}
You are now in the final phase of transforming yourself with the
perception-dissociator. When you finish transforming yourself, you will have
@@ -5549,17 +5581,15 @@ carrying out that instruction. You are to "use" each symbol once. There
have been enough precedents in the interpretation of the symbols that you
should now be able to interpret any combination of them. Continue to
follow the previous numbered instructions as they apply, depending on
-whether you are 1, 3/4, 1/2, or 1/4. (But forget the instructions for time left
-over; you won't have any extra time.) REMEMBER THE INSTRUCTIONS
-ABOUT WHEN TO REOPEN YOUR EYES IF YOU CLOSE THEM.
+whether you are 1, \sfrac{3}{4}, \sfrac{1}{2}, or \sfrac{1}{4}.
+(But forget the instructions for time left
+over; you won't have any extra time.)
+\textsc{Remember the instructions about when to reopen your eyes if you close them.}
+When you are through, you will be transformed.
+\textsc{Now turn to page 5 and begin.}
-When you are through, you will be transformed. NOW TURN TO
-PAGE 5 AND BEGIN.
-
-
-149
-
+\clearpage
If you have found these words and are reading them in desperation
because you are completely confused; or because you have lost interest in
@@ -5569,7 +5599,7 @@ the exhibit; or because you have finished; then you are transformed.
If you want to use the model to simulate the reversal of your
transformation before you leave the exhibit, do the following. Spend 50
seconds erect, with open eyes, walking up to sights and pushing
-them--assuming that you will find touches where you see sights. Count the
+them---assuming that you will find touches where you see sights. Count the
seconds "one-thousand-and-one," "one-thousand-and-two," etc.
@@ -5583,23 +5613,20 @@ and do as instructed.
It is now suggested that you leave the exhibit. Go out through the
curtain.
+\clearpage
-150
-
-
-Stay in the exhibit and follow every instruction that is relevant, unti!
+Stay in the exhibit and follow every instruction that is relevant, until
you become thirsty.
-if you begin to encounter components, return to the page you were on
+If you begin to encounter components, return to the page you were on
before you turned to this one.
-lf you still don't encounter components, the mode! must be broken.
+lf you still don't encounter components, the model must be broken.
Leave the exhibit by the same passage through which you entered.
-
-151
+\clearpage
2/22/1963
@@ -5609,11 +5636,9 @@ Henry Flynt and Tony Conrad demonstrate against the Metropolitan Museum of Art,
February 22, 1963
-(foto by Jack Smith}
-
-
-152
+(foto by Jack Smith)
+\end{document}
14. Mock Risk Games