From 6098d184521764cbd29b682605b0455df7f558d2 Mon Sep 17 00:00:00 2001
From: grr <grr@lo2.org>
Date: Mon, 24 Jun 2024 19:27:13 -0400
Subject: pile of work-in-progress-crud

---
 essays/mock_risk_games.tex | 4 ++++
 1 file changed, 4 insertions(+)

(limited to 'essays/mock_risk_games.tex')

diff --git a/essays/mock_risk_games.tex b/essays/mock_risk_games.tex
index 5a593b1..d08e387 100644
--- a/essays/mock_risk_games.tex
+++ b/essays/mock_risk_games.tex
@@ -3,6 +3,8 @@
 \newcommand\lilskip{\vskip 0.3em}
 
 \chapter{Mock Risk Games}
+\pagestyle{salnm}
+\setheadrule{0.4pt}
 
 
 Suppose you stand in front of a swinging door with a nail sticking out of it 
@@ -174,6 +176,8 @@ lattice to escape them.
 In developing the original games---and the present games---I had two objectives in mind. First, the experience of playing the games (as opposed to reading or analyzing them) must involve or compel you, must be vivid and immediate. Secondly, the misfortunes must be elegant, undreamed-of \enquote{explosions} of the natural order. These objectives, though, do not constitute a use for the games. The games can have many uses, beginning with amusement; and it remains to be seen what the most significant use will be.}
 
 \section{Intrusions}
+\pagestyle{salpc}
+\setheadrule{0.4pt}
 
 A noise in an adjacent room may intrude on a person playing a mock
 risk game, and affect his experience or state of being in a variety of ways.
-- 
cgit v1.2.3

