From 0c7f9ee5691d4d941df03fea928ac776c7061e5e Mon Sep 17 00:00:00 2001
From: phoebe jenkins <pjenkins@tula-health.com>
Date: Fri, 23 Aug 2024 07:30:34 -0400
Subject: style framework for new modality section

---
 essays/mock_risk_games.tex | 10 ++++++++--
 1 file changed, 8 insertions(+), 2 deletions(-)

(limited to 'essays/mock_risk_games.tex')

diff --git a/essays/mock_risk_games.tex b/essays/mock_risk_games.tex
index 70c45bf..3971dac 100644
--- a/essays/mock_risk_games.tex
+++ b/essays/mock_risk_games.tex
@@ -4,6 +4,9 @@
 
 \chapter{Mock Risk Games}
 
+\fancyhead{} \fancyfoot{} \fancyfoot[LE,RO]{\thepage}
+\fancyhead[LE]{\textsc{The New Modality}} \fancyhead[RO]{\textit{Mock Risk Games}}
+
 Suppose you stand in front of a swinging door with a nail sticking out of it 
 pointing at your face; and suppose you are prepared to jump back if the 
 door suddenly opens in your face. You are deliberately taking a risk on the 
@@ -173,11 +176,12 @@ lattice to escape them.
 In developing the original games---and the present games---I had two objectives in mind. First, the experience of playing the games (as opposed to reading or analyzing them) must involve or compel you, must be vivid and immediate. Secondly, the misfortunes must be elegant, undreamed-of \enquote{explosions} of the natural order. These objectives, though, do not constitute a use for the games. The games can have many uses, beginning with amusement; and it remains to be seen what the most significant use will be.}
 
 \section{Intrusions}
+\fancyhead[LE]{\textsc{Mock Risk Games}} \fancyhead[RO]{\textit{Intrusions}}
 
 A noise in an adjacent room may intrude on a person playing a mock
 risk game, and affect his experience or state of being in a variety of ways.
 Let us consider the effects of such \enquote{intrusions} on the player's state. There
-are several kinds of intructions. \enquote{Distractions} are perceived by the player to
+are several kinds of instructions. \enquote{Distractions} are perceived by the player to
 be unrelated to the game, and tend simply to take his mind off it. \enquote{Bogies}
 are surprises which so fit in with the game that the player momentarily
 thinks a freak misfortune has really begun; they tend to frighten the player 
@@ -211,6 +215,7 @@ experimenter should question the subject about his reaction if it is
 appropriate.
 
 \section{Mock Risk Games for Couples (Duo Games)}
+\fancyhead[LE]{\textsc{Mock Risk Games}} \fancyhead[RO]{\textit{Mock Risk Games for Couples (Duo Games)}}
 
 In order for these games to be successful,  each of you has to have confidence that the other is actually playing. If you lack this confidence, you forget the game and just watch out for intrusions created by the other.
 
@@ -223,7 +228,7 @@ In order for these games to be successful,  each of you has to have confidence t
 
 	\item Just as the other is putting his foot down to make a step, he suddenly becomes so large that his foot is descending right over your head. At the same time, the mental commands of each of you to your muscles begin to be transmitted to the other's muscles rather than your own, and to be executed by his muscles rather than by yours. Thus, you must jerk \enquote{your}\slash \enquote{his} foot back, rather than complete the step, in order not to "step on your own head." The two of you should walk in step, right foot with right and left with left. Watch the other's feet and also watch above yourself---using your vertical peripheral vision to do so. In short, if you suddenly see a giant foot coming down on you, jerk \enquote{your} forward foot back.
 
-	\item (This misfortune is exceptionally complex, but there are good reasons for the complexity, and it will repay study.) The consciousness of each of you suddenly becomes located in the other's body and becomes hooked into the other's receptors and muscles. At the same time, your body, which is now \enquote{outside you} and which is under the other's control, becomes surrounded by slowly moving beams of tissue-destroying radiation coming from the sides of the room. The radiation is invisible, but the eyes you are seeing through become sensitive to it. At the same time, the other mind loses its knowledge of language. In order to save your body, under the other's blind control, from blundering into a radiation beam, you have to communicate pre-verbally to the other mind by every means from vocal cries to pantomime, and get your-body\slash his-mind out of range of the radiation. When the body is out, you will both be restored to normal. (The first thing to anticipate is the basic shift in viewpoint by which you will be looking at your own body from the other's position. There is no point in tensing your muscles in preparation for the misfortune, because if it occurs, you will be working with a strange set of muscles anyway. The next thing to prepare to do is to spot the radiation beams; and then to yell, gesture, or whatever--anything to get the \enquote{other} to avoid the radiation. Note finally that neither player prepares for the possibility that he will be surrounded by radiation. Each player prepares for the same role in an asymmetrical pas de deux.) 
+\item (This misfortune is exceptionally complex, but there are good reasons for the complexity, and it will repay study.) The consciousness of each of you suddenly becomes located in the other's body and becomes hooked into the other's receptors and muscles. At the same time, your body, which is now \enquote{outside you} and which is under the other's control, becomes surrounded by slowly moving beams of tissue-destroying radiation coming from the sides of the room. The radiation is invisible, but the eyes you are seeing through become sensitive to it. At the same time, the other mind loses its knowledge of language. In order to save your body, under the other's blind control, from blundering into a radiation beam, you have to communicate pre-verbally to the other mind by every means from vocal cries to pantomime, and get your-body\slash his-mind out of range of the radiation. When the body is out, you will both be restored to normal. (The first thing to anticipate is the basic shift in viewpoint by which you will be looking at your own body from the other's position. There is no point in tensing your muscles in preparation for the misfortune, because if it occurs, you will be working with a strange set of muscles anyway. The next thing to prepare to do is to spot the radiation beams; and then to yell, gesture, or whatever--anything to get the \enquote{other} to avoid the radiation. Note finally that neither player prepares for the possibility that he will be surrounded by radiation. Each player prepares for the same role in an asymmetrical pas de deux.) 
 \end{enumerate}
 
 \vskip 0.5em
@@ -246,6 +251,7 @@ The couple must take up positions such that their sensory perceptions are as nea
 \end{itemize}
 
 \section{Intrusions in Duo Games}
+\fancyhead[LE]{\textsc{Mock Risk Games}} \fancyhead[RO]{\textit{Intrusions in Duo Games}}
 
 As before, distractions and modulations can be openly studied by consent of the players. As for bogies, it is possible in duo games for one player to create a bogy without warning, in effect acting as a saboteur. As soon as a game is sabotaged, though, confidence is lost, and each player just watches out for the other's bogies. Here are some sample intrusions. 
 
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