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diff --git a/essays/mock_risk_games.tex b/essays/mock_risk_games.tex index 19ffc05..491b726 100644 --- a/essays/mock_risk_games.tex +++ b/essays/mock_risk_games.tex @@ -153,8 +153,7 @@ spring up next to you, and you have to maneuver yourself through the lattice to escape them. \end{enumerate} -\item Play Game D in situations where you have to sit and wait. -\end{enumerate} +\textbf{D`.} Play Game D in situations where you have to sit and wait. Note: The original version of \essaytitle{Mock Risk Games} was entitled \essaytitle{Exercise Awareness-States}. It was written during April--July, 1961; and @@ -176,7 +175,7 @@ constitute a use for the games. The games can have many uses, beginning with amusement; and it remains to be seen what the most significant use will be. -\midheading{Intrusions} +\section*{Intrusions} A noise in an adjacent room may intrude on a person playing a mock risk game, and affect his experience or state of being in a variety of ways. @@ -194,19 +193,70 @@ the game is. Through how much distraction can the game hold the player's attention? Turning to modulations, the player can also produce them for himself. -from blundering into a radiation beam, you have to communicate -pre-verbally to the other mind by every means from vocal cries to -pantomine, and get your-body/his-mind out of range of the radiation. When -the body is out, you will both be restored to normal. (The first thing to -anticipate is the basic shift in viewpoint by which you will be looking at -your own body from the other's position. There is no point in tensing your -muscles in preparatiton for the misfortune, because if it occurs, you will be -working with a strange set of muscles anyway. The next thing to prepare to -do is to spot the radiation beams; and then to yell, gesture, or -whatever--anything to get the "other" to avoid the radiation. Note finally -that neither player prepares for the possibility that he will be surrounded by -radiation. Each player prepares for the same role in an asymmetrical pas de -deux.) +More elaborate investigations require an experimenter outside a room +where the subject is playing mock risk games. The experimenter needs a +one-way window and an intercom to observe and talk with the subject. Here +the effects of bogies can be studied. (The experimenter has a problem +though, in that after he frightens the subject, the subject will forget about +the game and just watch out for the bogies.) Here are some sample bogies, +for game A: +\begin{enumerate} + \item Trip the subject with an invisible thread. + \item Cause the floor to shift. + \item Throw a pingpong ball at the subject from the side. + \item Squirt water on him from behind. +\end{enumerate} +The mechanics of the experiments can readily be +worked out by anyone interested in them. After an intrusion, the +experimenter should question the subject about his reaction if it is +appropriate. + +\section*{Mock Risk Games for Couples (Duo Games)} + +In order for these games to +be successful, each of you has to have confidence that the other is actually +playing. If you lack this confidence, you forget the game and just watch out +for intrusions created by the other. + +\textbf{AA.} Face each other at a distance and walk toward each other. +\begin{enumerate} + \item The other's head flies off and hurtles at you like a cannonball. It can + swerve up or down, so that you will be hit unless you jump aside. The time + you have to jump is about the same no matter what your distance from the + other is, because the head accelerates rapidly. + \item Just as the other is putting his foot down to make a step, he suddenly + becomes so large that his foot is descending right over your head. At the + same time, the mental commands of each of you to your muscles begin to be + transmitted to the other's muscles rather than your own, and to be executed + by his muscles rather than by yours. Thus, you must jerk "your" / "his" foot + back, rather than complete the step, in order not to "step on your own + head." The two of you should walk in step, right foot with right and left + with left. Watch the other's feet and also watch above yourself---using your + vertical peripheral vision to do so. In short, if you suddenly see a giant foot + coming down on you, jerk "your" forward foot back. + \item (This misfortune is exceptionally complex, but there are good reasons for + the complexity, and it will repay study.) The consciousness of each of you + suddenly becomes located in the other's body and becomes hooked into the + other's receptors and muscles. At the same time, your body, which is now + "outside you" and which is under the other's control, becomes surrounded + by slowly moving beams of tissue-destroying radiation coming from the sides + of the room. The radiation is invisible, but the eyes you are seeing through + become sensitive to it. At the same time, the other mind loses its knowledge + of language. In order to save your body, under the other's blind control, + from blundering into a radiation beam, you have to communicate + pre-verbally to the other mind by every means from vocal cries to + pantomine, and get your-body/his-mind out of range of the radiation. When + the body is out, you will both be restored to normal. (The first thing to + anticipate is the basic shift in viewpoint by which you will be looking at + your own body from the other's position. There is no point in tensing your + muscles in preparatiton for the misfortune, because if it occurs, you will be + working with a strange set of muscles anyway. The next thing to prepare to + do is to spot the radiation beams; and then to yell, gesture, or + whatever--anything to get the "other" to avoid the radiation. Note finally + that neither player prepares for the possibility that he will be surrounded by + radiation. Each player prepares for the same role in an asymmetrical pas de + deux.) +\end{enumerate} \emph{Asymmetry:} The two of you play a given duo game, but each prepares to evade a different misfortune. @@ -246,7 +296,7 @@ player to create a bogy without warning, in effect acting as a saboteur. As soon as a game is sabotaged, though, confidence is lost, and each player just watches out for the other's bogies. Here are some sample intrusions. -\begin{tabular}{ r c c c } +\begin{tabular}{ r c c p{2in} } \textsc{Game} & \textsc{Distraction} & \textsc{Bogy} & \textsc{Modulation} \\ AA 1. & cough & shout in other's face & each take a different drug \\ 2. & talk and laugh \linebreak get out of step & $\rightarrow$ \linebreak (stomp hard) & \\ |